![]() ![]() The Japanese version of course avoids this issue, the move called "Wag Finger" and the item called "Metronome", but since most of the other localizations worked off the English version it seems all of Europe has Metronome (or the equivalent) as the name of both the move and item bar Italy. It boosts the power when you use the same attack consecutively, by the way. ![]() I think this probably confused a few kids who thought "Metronome" was specifically the name of the move and not an actual device and may have thought the Hold Item worked similar to the move, though I forgot the item even existed till I did this entry. ![]() I actually think this was a cool little name to use and it ended up making it one of the more iconic moves I think, because it sticks in your mind far better than "Finger Wag", but the localization ran into issues in Generation IV when an actual metronome was introduced as a Hold Item, also called "Metronome". Though they probably could've localized it to Finger Wag, they instead got creative and named it "Metronome", after the pendulum device that moves in a similar manner and is used to time beats. The original Japanese name is the much simpler "Wag Finger", which explains why its animation is just that-a waving finger. If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. The user waggles a finger and stimulates its brain into randomly using nearly any move. Same thing with Ash's Goomy/Goodra, Bide was one of its most powerful moves and visualized as a blindingly powerful beam of energy. In the show Dawn's Piplup used this quite a lot and it was always shown to be pretty damn powerful-no one ever thought to, y'know, just not attack when it was biding. Thankfully they've since gave it Struggle Bug and Bug Bite, the latter though only if you keep it unevolved for a bit, so, who knows, maybe I'll give it a shot on my team when the Diamond and Pearl remakes come around. Maybe there's a niche strategy involving Bide, certainly in Generation I where moves were limited I could see it being useful perhaps for unnerving your opponent, but nowadays it's another move that's kind of a joke.Ī lot of Pokemon can learn it naturally and as an Egg Move, but I associate it with Kricketot who had Bide as its sole means of attack in Diamond and Pearl, quite a cruel joke as it was one Pokemon I really liked the design of and was interested in using. To get Bide to work you'd have to basically set it up nicely, making sure your opponent won't switch out and will attack you with enough power to make it worthwhile to Bide, but not enough to kill you, and, well, there's so many other options available that it's just not worth it. They can switch to a Ghost-type Pokemon, resist attacking you and instead use the time to buff up stats, or they can simply kill you before Bide even has a chance to work. But, to be honest, Bide isn't that great of a move-it can be useful against the CPU as it's easy to get them to attack you without giving a second thought to what strategy you're up to, but any actual player will be able to counter Bide in numerous ways. In Generation I not only could Bide hit Ghost-type Pokemon as well as those off the field, it also randomly caused the user to bide for either 2 or 3 turns, with Generation III standardizing it to 2. It otherwise has perfect accuracy, however, so in any other circumstances it won't miss. It also used to be able to hit Pokemon who were off the field due to moves such as Fly and Dig, but it can no longer do that either. It could hit them, however, in Generation I and Generation IV. Though a Normal-type move Type does not factor into the damage inflicted, but it cannot currently hit Ghost-type Pokemon. The target of the attack is the last Pokemon to hit it so while you can up the damage it will do by attacking it with its own teammates be careful of this because it will attack an ally if they were the last to attack it. After the two turns are up it strikes back (an increased priority move, by the way) doing damage equal to double the damage it received while biding. It can switch out if it's the only Pokemon on its side of the field, but cannot in Double and Triple Battles. The user endures attacks for two turns, then strikes back to cause double the damage taken.īide is a fairly unique attack that works somewhat similar to Counter, except it can counter both physical and special attacks-when selected the user "bides its time" for two turns, unable to use any other moves. Let's see how many people remember the last move in this post exists. ![]()
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